Wednesday 4 March 2009

Depth of field

This is the final result.


Trying out the settings in the camera's attribute channel.


This is without the depth of field. I don't know, it just doesn't feel right. That remind what Mike said before about the problem of 3D animation...he said because the job in 3D is so dedicated/specialised/boring, everyone want to make their own bit looks stand out/high definition. But unfortunatly that's not how human eye works. High def stuff all over the screen would just make the viewer's eye tired and hard to catch the real important bit.


wrong setting, full blured.







and here's some pre-view. fire!fire!fire!

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