Tuesday 17 February 2009

Spaceship Modeling

No more love for ZBrush, at least for this project, as that software is more for character/creature modeling. So I went back to Maya and spend a day modeling this spaceship. It was fun. and I'm acturally feel better about maya now.

Thursday 12 February 2009

Is it worth it?

Is it worth it ? to create a detailed 3D model to achieve a more 'realistic' perspective sence of movement. For example, the gate.

It's a question of how much attention those 'flat' area would attracted by the viewer. This is about to trick the viewer to believe that it's real/3D through the use of perspective. In a real sence, even in the industry this is very often being applied before going to spend a high cost making more detailed 3D evironment if needed.

In other words, this is about making it believable rather than make it real.

I decided not to go furture on the detail for the gate becuase I think it is not a centre element or spot on the screen, and
Not worth it.

New playblast





hmm... the robot looks a bit dodge. it supose to MOVE.
and the spaceship should be visiable for few more second but the cloud(background plane) is blocking the view.

Formative Assessment - Schedule check

Project Starting Date: Thursday 15th Jan 2009
Project Submission Date: Friday 13th March 2009

1st week: 15J-22J
2nd week: 23J-29J
3rd week: 30J-5F
4th week: 6F-12F
5th week: 13F-19F
6th week: 20F-26F
7th week: 27F-5M
8th week: 6M-12M

Project pipeline:
(Pre-Production)
Research
Idea Development
Storyboard
Animatic
(The Production)
2D concept
- the building done
- robot half done (Zbrush*) need more detail
- spaceship
- background
- foreground
- sky half done, need to make clouds. adjust the collour
3D modeling&Texturing
Camera work
(Post Production)
Compositing
- the foreground, background, the sky, the building and the spaceship will be rendered as one layer.
- the robot as one layer. explosions will be added in after effect and maya.
- explosions as one or more layers
Gamma Correction
- This job can be divided into 2 stage as I'm already doing some Gamma adjustment while im doing 2D concept.

Rendering

So right now I'm doing 2D concept and 3D modeling. 2D concept includes all the photoshop work as well as some of my drawing for the robot and spaceship.

*As I explore the use of ZBrush, I discovered another path of modeling and... generating ideas. Initial ideas can be created very quickly in Zbrush, just like in Photoshop. So the production pipeline slitly changed as I no longer need to draw down a detailed design, for example, the mechanic details for the robot.

left wing texturing

This is two picture combined and adjusted in gamma. oh and the two THINGS at the front are removed.

Thursday 5 February 2009

ZBrush report

Low poly model generated in Maya


Imported into Zbrush


Just found out low poly model doesn't work in Zbrush.So i went back to Maya, added divisons about 5 times, the file is now 16 MB.


Export back to Maya for rendering.

And yet the number of polygon is still not enough for Zbrush, as you can see on the chest area.

Model positioning and camera angle



The 3D modeling of the building is behind the projection. Took me a while to track the same prespective.

export .obj file from Maya to Zbrush

Last night I tried to import a .dfx file into Zbrush but it didn't like it. Seems it only eat obj file.
In Maya:
windows->settings preferences->plugin manager
load the objExport plugin.

Some camera movement


this is created by a single image with the adjustment of prespective angle. The next step I want to build a 3D modeling of the building using this as a projection.