Friday, 13 March 2009
Rendering
I've left one machine to render over night yesterday. It rendered out about 200 frames. I've also set up the render farm to render the whole sequence. But sadly, this morning I found there was no texturing on the buildings. It was some setting problem of the texture's location. I fixed that and did another render farm. By the time I checked it this morning the render farm finished all the frame needed. So hopefully it could finish soon....This time I checked it, the tiff file looks OK.
Thursday, 12 March 2009
spaceship/robot texturing/lighting...
OMG
This single frame took 5 min to render

THIS is a 10-minute frame

without the ground as I've turned them off to increase render speed.
With the ground, I can imagine it would probably take 15min/frame.
This is a serious problem, espacilly when i'm still in the development stage. I did put the project into layers. 7 layers it has... but still
I had to reduce the explosion effect, as that's what i think ate most of the memory.(and the grass ofc)
about the finally rendering...hmm,I don't know, we have render farm! maybe it would render it them out in sec.

THIS is a 10-minute frame

without the ground as I've turned them off to increase render speed.
With the ground, I can imagine it would probably take 15min/frame.
This is a serious problem, espacilly when i'm still in the development stage. I did put the project into layers. 7 layers it has... but still
I had to reduce the explosion effect, as that's what i think ate most of the memory.(and the grass ofc)
about the finally rendering...hmm,I don't know, we have render farm! maybe it would render it them out in sec.
Wednesday, 4 March 2009
Depth of field
This is the final result.

Trying out the settings in the camera's attribute channel.

This is without the depth of field. I don't know, it just doesn't feel right. That remind what Mike said before about the problem of 3D animation...he said because the job in 3D is so dedicated/specialised/boring, everyone want to make their own bit looks stand out/high definition. But unfortunatly that's not how human eye works. High def stuff all over the screen would just make the viewer's eye tired and hard to catch the real important bit.

wrong setting, full blured.




and here's some pre-view. fire!fire!fire!

Trying out the settings in the camera's attribute channel.

This is without the depth of field. I don't know, it just doesn't feel right. That remind what Mike said before about the problem of 3D animation...he said because the job in 3D is so dedicated/specialised/boring, everyone want to make their own bit looks stand out/high definition. But unfortunatly that's not how human eye works. High def stuff all over the screen would just make the viewer's eye tired and hard to catch the real important bit.

wrong setting, full blured.




and here's some pre-view. fire!fire!fire!
Monday, 2 March 2009
Robot finished modeling
Sunday, 1 March 2009
Robot modeling arm and body
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