ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.
ZBrush is used as a digital sculpting tool to create high-resolution models (up to millions of polygons, and theoretically unlimited) for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with extremely complicated scenes without heavy processor overhead.
Zbrush was created by the company Pixologic Inc, founded by Ofer Alon and Jack Rimokh. The software was presented in 1999 at SIGGRAPH. The demo version 1.55 was released in 2002 and the software is in 2008 arrived at version 3.1. Ofer Alon is also widely known by CG artists as "Pixolator".
Researchers of Carnegie Mellon University has managed to teach a computer to recognize and transform 2D images into 3D.
well, it's a good program I can understand how it works. It's designed to recognize the V.Point and Eye level then generate a simple 3D model, apply the mapping. But this will be different from what I'm gonna do. My work will need to involve recreating some of the texturing in photoshop which are not seem in 2D image due to prospective. If this program can generate textures... then it would be revolutionary tool.
Some ideas how the elements could come together. I really like the idea of the spaceship flying over the college and then ... the college being crashed by the demoliation machine. AND then... the word 'Ravensbourne is moving' appears on the screen.(or is it?)
This is two photoshoped image which i used to set up a sense of mood.
Project pipeline: (Pre-Production) Research Idea Development Storyboard
Animatic
(The Production) 2D concept 3D modeling&Texturing Camera work (Post Production) Compositing Gamma Correction Rendering
I'm not sure about how long exactly I will spend for each step, around 3 weeks for the pre and the production maybe. The main forcus should be on post production for this unit.
This is my own Brief for this unit. Through out this term I would like to concentrate on developing post-production skills including: matte painting, 2.5D projection, editing, compositing, and gamma correction etc. It would meet 2 areas out of 4 which set by the project brief, which are: a) 2D conceptualizaion d)visualisation (texturing and rendering)
Brief B: Animation
We Ravensbourne College need to make a commercial promoting College's gernal image as a body of creativity, and mention that the College is moving from the current location to the middle of nowhere. It should be creative, attractive and stand out. It must be deadly funny or deadly cool stuff.
The video is expected to be 30 second long. There is no limit for the format, it can be 2D, 3D animation or life action, or mixed. As long as the college's image is recogniziable. A storyboard before the actual making explaning why they have taken that approach would be excellent support.